We have already utilized the PK effect on pre-recorded targets to channel psi evidence to outside critics. I can use a similar method to transmit information. While I don't promote military use of psi, let me take as an example the case where I want to send a message to a submerged submarine which cannot be reached by radio waves, The method I will describe has the inherent disadvantage of all current psi links in that it is not absolutely reliable, even with rather good psychics. The great advantage of the method as compared to telepathy, however, is that reliability may be increased by repeated efforts and, more important yet, that the sender knows immediately whether the message was properly received or not Thus the method would be of practical value if there were an emergency backup system the use of which one might want to avoid as much as possible because might alert the enemy.
Suppose that a submarine is leaving port tonight for an extended stay under water, and we desire to send a message six weeks from today to the submerged craft. For simplicity let us assume that the message will be a simple yes/no, whether or not to return to base.
Then we might proceed in the following steps:
l. We generate a sequence of binary random numbers and
record the sequence on two identical computer chips (or
floppy disks). We send one chip out with the submarine
and place the other chip in the home command center. We
agree that an excess of l's or 0's on the chip will
later be interpreted as a "yes" or "no" respectively.
2. When the command center has decided on the message
(shortly before the six weeks have elapsed) the local
copy of the chip is inserted into a display device that
presents the stored bits as a sequence of red and green
signals (or in some other convenient form) to a PK
subject. Depending on the message to be transmitted,
the subject aims at many red or green signals
respectively.
3. If the PK effort was successful, i.e. if an excess of
the desired bit type was displayed no further action is
taken, If the PK effort failed, the mentioned emergency
backup cominunication link is used to inform the
submarine.
4. When the six weeks have elapsed and the submarine has
not received the emergency message, a computer counts
the 0's and 1's on the submarine's memory chip and
prints a "yes" or "no" depending on the prevalence of
1's or 0's respectively.
To emphasize the flexibility of the method let me give another, more peaceful, example which doesn't need an electronic random generator or a computer. While computers can simplify experiments, tests with more directly tangible simple tools may be more appealing for some of us and therefore may lead to higher scores.
Suppose your friend goes on a trip and you want to send him or
her a message to be received three days from now at noon. Again,
I will assume that it is a simple yes/no message represented by
the colors red/green. Here are the steps of the procedure.
l. Get 100 red filing cards 100 green filing cards, 50
envelopes, and a supply of aluminum foil. Wrap the
cards into aluminum foil so that the colors are hidden.
Place always two wrapped cards of the same color into
one envelope. Then you have 50 envelopes, each with two
cards of equal color, individually wrapped.
2. Seal the envelopes and shuffle them thoroughly so that
you have no way of knowing which colors are in a
particular envelope.
3. For the experiment, select randomly 11 envelopes and
give one card of each envelope to your departing friend
and keep the other 11 matching cards.
Then both of you have the same number of, say, red
cards, but you don't know this number.
4. Some time before the agreed upon reception time decide
on the message, yes = red or green = no. Suppose the
message is "no". Then you take the 11 cards one by one
out of their wrapper wishing each time for green to
appear, using PK to "make then come out green". If your
effort is successful you find more green than red cards
and so does you friend when he or she later unwraps the
11 matching card to read the message.
You wouldn't have to use exactly 11 envelopes. What matters is that this number is small compared to the total number of envelopes. What might otherwise go wrong is best seen in the extreme case where you would use all the 50 envelopes. Then there would necessarily be 25 red and 25 green cards in your friend's pile, leaving no room for chance or a PK induced message.
If your friend asks how this method could work, you might might not want to explain that we have two possible mechanisms One is PK action into the past: your mental effort at the transmission time affected the random shuffling of the envelopes so that the first eleven envelopes had an excess of the target color. The other mechanism implies the lack of an absolute reality: before you opened an envelope to make the PK effort Nature was still in an undecided "ghost state": while it was certain that your card and your friend's corresponding card had the same color, Nature had not yet decided whether this color was red or green.
If you find green and red cards too dull you can experiment with a variety of pictures. But one can even modify the procedure so that the sender must succeed not in a PK task but in an apparent clairvoyance task or reading a picture in an envelope. I leave the details of this to work out for the enterprising reader who wants to get a better understanding of the close link between precognition and PK which is reflected in our psi model.