Scalzi, John. The Ghost Brigades. New York: Tor, 2006. ISBN 0-7653-1502-5.
After his stunning fiction debut in Old Man's War (April 2005), readers hoping for the arrival on the scene of a new writer of Golden Age stature held their breath to see whether the author would be a one book wonder or be able to repeat. You can start breathing again—in this, his second novel, he hits another one out of the ballpark.

This story is set in the conflict-ridden Colonial Union universe of Old Man's War, some time after the events of that book. Although in the acknowledgements he refers to this as a sequel, you'd miss little or nothing by reading it first, as everything introduced in the first novel is explained as it appears here. Still, if you have the choice, it's best to read them in order. The Colonial Special Forces, which are a shadowy peripheral presence in Old Man's War, take centre stage here. Special Forces are biologically engineered and enhanced super-soldiers, bred from the DNA of volunteers who enlisted in the regular Colonial Defense Forces but died before they reached the age of 75 to begin their new life as warriors. Unlike regular CDF troops, who retain their memories and personalities after exchanging their aged frame for a youthful and super-human body, Special Forces start out as a tabula rasa with adult bodies and empty brains ready to be programmed by their “BrainPal” appliance, which also gives them telepathic powers.

The protagonist, Jared Dirac, is a very special member of the Special Forces, as he was bred from the DNA of a traitor to the Colonial Union, and imprinted with that person's consciousness in an attempt to figure out his motivations and plans. Things didn't go as expected, and Jared ends up with two people in his skull, leading to exploration of the meaning of human identity and how our memories (or those of others) make us who we are, along the lines of Robert Heinlein's I Will Fear No Evil. The latter was not one of Heinlein's better outings, but Scalzi takes the nugget of the idea and runs with it here, spinning a yarn that reads like Heinlein's better work. In the last fifty pages, the Colonial Union universe becomes a lot more ambiguous and interesting, and the ground is laid for a rich future history series set there. This book has less rock-em sock-em combat and more character development and ideas, which is just fine for this non-member of the video game generation.

Since almost anything more I said would constitute a spoiler, I'll leave it at that; I loved this book, and if you enjoy the best of Heinlein, you probably will as well. (One quibble, which I'll try to phrase to avoid being a spoiler: for the life of me, I can't figure out how Sagan expects to open the capture pod at the start of chapter 14 (p. 281), when on p. 240 she couldn't open it, and since then nothing has happened to change the situation.) For more background on the book and the author's plans for this universe, check out the Instapundit podcast interview with the author.

August 2006 Permalink