Books by Scalzi, John
- Scalzi, John.
The Ghost Brigades.
New York: Tor, 2006.
ISBN 0-7653-1502-5.
-
After his stunning fiction debut in
Old
Man's War (April 2005), readers hoping for the
arrival on the scene of a new writer of Golden Age stature
held their breath to see whether the author would be a one
book wonder or be able to repeat. You can start breathing
again—in this, his second novel, he hits
another one out of the ballpark.
This story is set in the conflict-ridden Colonial Union universe
of Old Man's War, some time after the events of that
book. Although in the acknowledgements he refers to this
as a sequel, you'd miss little or nothing by reading it
first, as everything introduced in the first novel is explained
as it appears here. Still, if you have the choice, it's best
to read them in order. The Colonial Special Forces, which are
a shadowy peripheral presence in Old Man's War, take
centre stage here. Special Forces are biologically engineered
and enhanced super-soldiers, bred from the DNA of volunteers who
enlisted in the regular Colonial Defense Forces but died before
they reached the age of 75 to begin their new life as warriors.
Unlike regular CDF troops, who retain their memories and personalities
after exchanging their aged frame for a youthful and super-human
body, Special Forces start out as a tabula
rasa with adult bodies and empty brains ready to be programmed
by their “BrainPal” appliance, which also gives them
telepathic powers.
The protagonist, Jared Dirac, is a very special member of the
Special Forces, as he was bred from the DNA of a traitor to
the Colonial Union, and imprinted with that person's consciousness
in an attempt to figure out his motivations and plans. Things
didn't go as expected, and Jared ends up with two people in his
skull, leading to exploration of the meaning of human identity
and how our memories (or those of others) make us who we
are, along the lines of Robert Heinlein's
I Will Fear No Evil.
The latter was not one of Heinlein's better outings,
but Scalzi takes the nugget of the idea and
runs with it here, spinning a yarn that reads like Heinlein's
better work. In the last fifty pages, the Colonial Union
universe becomes a lot more ambiguous and interesting,
and the ground is laid for a rich future history series set
there. This book has less rock-em sock-em combat and more
character development and ideas, which is just fine for this
non-member of the video game generation.
Since almost anything more I said would constitute a spoiler,
I'll leave it at that; I loved this book, and if you enjoy
the best of Heinlein, you probably will as well. (One
quibble, which I'll try to phrase to avoid being a spoiler:
for the life of me, I can't figure out how Sagan expects to open
the capture pod at the start of chapter 14 (p. 281),
when on p. 240 she couldn't open it, and since then nothing
has happened to change the situation.) For more background on the book
and the author's plans for this universe, check out the
Instapundit
podcast interview with the author.
August 2006
- Scalzi, John.
The Last Colony.
New York: Tor, 2007.
ISBN 0-7653-1697-8.
-
This novel concludes the Colonial Union trilogy begun
with the breakthrough
Old
Man's War (April 2005),
for which the author won the John W. Campbell Award for Best New Writer,
and its sequel,
The
Ghost Brigades (August 2006),
which fleshed out the shadowy Special Forces and set the
stage for a looming three-way conflict among the Colonial
Union, the Conclave of more than four hundred alien species,
and the Earth. As this novel begins, John Perry and Jane
Sagan, whom we met in the first two volumes, have completed
their military obligations and, now back in normal human bodies,
have married and settled into new careers on a peaceful
human colony world. They are approached by a Colonial
Defense Forces general with an intriguing proposition: to
become administrators of a new colony, the first to be
formed by settlers from other colony worlds instead of
emigrants from Earth.
As we learnt in The Ghost Brigades, when it
comes to deceit, disinformation, manipulation, and
corruption, the Colonial Union is a worthy successor
to its historical antecedents, the Soviet Union and
the European Union, and
the newly minted administrators quickly discover that
all is not what it appears to be and before long
find themselves in a fine pickle indeed. The story
moves swiftly and plausibly toward a satisfying conclusion
I would never have guessed even twenty pages from the end.
In the acknowledgements at the end, the author indicates
that this book concludes the adventures of John Perry
and Jane Sagan and, for the moment, the Colonial Union
universe. He says he may revisit that universe someday,
but at present has no plans to do so. So while we wait
to see where he goes next, here's a neatly wrapped up
and immensely entertaining trilogy to savour. By the way,
both Old
Man's War and
The
Ghost Brigades are now available in
inexpensive mass-market paperback editions. Unlike
The Ghost Brigades, which can stand on
its own without the first novel, you'll really enjoy
this book and understand the characters much more if
you've read the first two volumes before.
October 2007
- Scalzi, John.
Old Man's War.
New York: Tor, 2005.
ISBN 0-7653-0940-8.
-
I don't read a lot of contemporary science fiction, but the
review by Glenn
Reynolds and those of other bloggers he cited
on Instapundit motivated
me to do the almost unthinkable—buy a just-out science
fiction first novel in hardback—and I'm glad I did.
It's been a long time since I last devoured a three hundred
page novel in less than 36 hours in three big gulps, but
this is that kind of page-turner. It will inevitably be
compared to Heinlein's
Starship Troopers.
Remarkably, it stands up well beside the work of the Master, and also
explores the kinds of questions of human identity which run through
much of Heinlein's later work. The story is in no way derivative,
however; this is a thoroughly original work, and even more
significant for being the author's first novel in print. Here's a
writer to watch.
April 2005
- Scalzi, John.
Redshirts.
New York: Tor, 2012.
ISBN 978-0-7653-3479-4.
-
Ensign Andrew Dahl thought himself extremely fortunate when, just out
of the Academy, he was assigned to Universal Union flagship
Intrepid in the xenobiology lab. Intrepid has
a reputation for undertaking the most demanding missions of
exploration, diplomacy, and, when necessary, enforcement of
order among the multitude of planets in the Union, and it was
the ideal place for an ambitious junior officer to begin his career.
But almost immediately after reporting aboard, Dahl began to discover
there was something distinctly off about life aboard
the ship. Whenever one of the senior officers walked through the
corridors, crewmembers would part ahead of them, disappearing
into side passages or through hatches. When the science
officer visited a lab, experienced crew would vanish before
he appeared and return only after he departed. Crew
would invent clever stratagems to avoid being assigned to a
post on the bridge or to an away mission.
Seemingly, every away mission would result in the death of a
crew member, often in gruesome circumstances involving Longranian
ice sharks, Borgovian land worms, the Merovian plague, or
other horrors. But senior crew: the captain, science officer,
doctor, and chief engineer were never killed, although astrogator
Lieutenant Kerensky, a member of the bridge crew and regular on
away parties, is frequently grievously injured but invariably
makes a near-miraculous and complete recovery.
Dahl sees all of this for himself when he barely escapes with his life
from a rescue mission to a space station afflicted with killer
robots. Four junior crew die and Kerensky is injured once again. Upon
returning to the ship, Dahl and his colleagues vow to get to the
bottom of what is going on. They've heard the legends of, and one may
have even spotted, Jenkins, who disappeared into the bowels of the
ship after his wife, a fellow crew member, died meaninglessly by a
stray shot of an assassin trying to kill a Union ambassador on an away
mission.
Dahl undertakes to track down Jenkins, who is rumoured to have a
theory which explains everything that is happening. The theory turns
out to be as bizarre or more so than life on the Intrepid,
but Dahl and his fellow ensigns concede that it does
explain what they're experiencing and that applying it allows them to
make sense of events which are otherwise incomprehensible (I
love “the Box”).
But a theory, however explanatory, does not address the immediate
problem: how to avoid being devoured by Pornathic crabs or the Great
Badger of Tau Ceti on their next away mission. Dahl and his fellow
junior crew must figure out how to turn the nonsensical reality they
inhabit toward their own survival and do so without overtly engaging
in, you know, mutiny, which could, like death, be career limiting.
The story becomes so meta it will make you question the metaness of
meta itself.
This is a pure romp, often laugh-out-loud funny, having a
delightful time immersing itself in the lives of characters
in one of our most beloved and enduring science fiction
universes. We all know the bridge crew and department heads,
but what's it really like below decks, and how does it feel to
experience that sinking feeling when the first officer points
to you and says “You're with me!” when forming
an away team?
The novel has three codas written, respectively, in the first,
second, and third person. The last, even in this very funny book,
will moisten your eyes. Redshirts won the
Hugo
Award for Best Novel in 2013.
May 2015